StormTorn: A simple explanation about the visibility levels
As I mentioned in the description, the game has discreet (hex shaped) sectors. The contents of the sectors vary - some will have islands, some will be totally empty, or you can find natural resources...
View ArticleStormTorn: Information control
In most modern games, mapping - including orientation and minimaps - is a given. However, in StormTorn, I want the player to work for this, so they feel an achievement when they are finally able to see...
View ArticleThe Berlin Factor
StormTorn is a (will be a) nautical roguelike, with a strong emphasis on exploration. In this article, I'd like to expand on this a bit, using the Berlin Interpretation for the definition factors.But,...
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